![]() ![]() We will try to roll out new features and updates regularly, but please understand that some things may take time! For this reason, we decided to release to Early Access so that we can actively improve it with player feedback during development (instead of developing it for a year and then trying to retro-actively improve it). As such, we can only work on Super Bunny Man in our spare time. ![]() Like most humans, we have to work day-jobs to pay the costs of being alive. Why Early Access? Why not just finish the game and then release it? We strongly believe that Super Bunny Man is most fun when played with others, and so we will be seriously looking into this before final release of the game. This is definitely something we will be attempting, but adding online multiplayer to a physics-heavy game is no trivial task! We understand that many players don't have the opportunity to play locally with others. 4-player deathmatch has also been added as a gamemode. All of the original 30 levels have now been remade with improvements (based on player feedback of the Android version) and redesigned with 2-player co-op in mind. It was single-player only and had 30 levels.Įarlier this year (2017), we added local co-op to a test build of Super Bunny Man and discovered that it was much more fun to play with a friend. Super Bunny Man was originally released on Google Play for Android devices at the beginning of 2016. What is "Super Bunny Man"? Why release on Steam? ![]()
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