![]() ![]() Other studies have shown that it is the Bop It's ability to mimic engagement in social behavior that has led to its commercial successes. Bop It (see ).Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert processes back into those that resemble. With newer versions, additional inputs have been added or altered such that units like the 2010 Bop-It! Bounce shares no inputs in common with the original 1996. By following a series of commands issued through voice recordings produced by a by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches – the player progresses and the pace of the game increases.Based on concepts originally patented by Dan Klitsner, Bop It was licensed to and further developed there by a number of designers including Bob Welch. ![]() The original Bop It was released in 1996, and quickly became a popular children's toy with later models winning numerous Electronic Game of the Year awards.Bop It toys is a line of. ![]()
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